Info: A 3rd year work which was my first project fully focusing on sculpting. It was also my second project in Mudbox in general. I could add even more details and continue to work on higher levels, yet my personal computer turned out to be too weak to handle such an amount of details. Still, I believe that the final result is satisfying. The base mesh was created in 3ds Max (check out the bottom image).
Software: 3ds Max, Mudbox, Photoshop